commit f0f066b3289fb63d27c04e9a84baf94d0a275757 Author: Egor Deev <67710823+IGlek@users.noreply.github.com> Date: Sat Feb 19 09:14:43 2022 +0700 alfa v. 1 diff --git a/code/camera.py b/code/camera.py new file mode 100644 index 0000000..b95c9fc --- /dev/null +++ b/code/camera.py @@ -0,0 +1,19 @@ +import pygame + + +class Camera(pygame.sprite.Group): + def __init__(self): + super().__init__() + self.screen = pygame.display.get_surface() # ПОЛУЧЕНИЕ ЭКРАНА + self.w_half = self.screen.get_size()[0] // 2 # ПОЛОВИНА ШИРИНЫ + self.h_half = self.screen.get_size()[1] // 2 # ПОЛОВИНА ВЫСОТЫ + self.atone = pygame.math.Vector2() # ПОЗИЦИЯ КАМЕРЫ + + def picture(self, player): + # ПОЛУЧЕНИЕ ПОЗИЦИИ ИГРОКА + self.atone.x = player.rect.centerx - self.w_half + self.atone.y = player.rect.centery - self.h_half + + for sprite in sorted(self.sprites(), key=lambda sprite: sprite.rect.centery): + atone_pos = sprite.rect.topleft - self.atone + self.screen.blit(sprite.image, atone_pos) # ОТРИСОВКА diff --git a/code/data.py b/code/data.py new file mode 100644 index 0000000..9736a0a --- /dev/null +++ b/code/data.py @@ -0,0 +1,33 @@ +WIDTH = 1280 +HEIGTH = 720 +FPS = 60 +TILESIZE = 64 + +p1, p2 = 50, 52 +WORLD_MAP = [ + ['x'] * p2, + ['x'] + [' '] * p1 + ['x'], + ['x'] + [' '] * p1 + ['x'], + ['x'] + [' '] * p1 + ['x'], + ['x'] + [' '] * p1 + ['x'], + ['x'] + [' '] * p1 + ['x'], + ['x'] + [' '] * p1 + ['x'], + ['x'] + [' '] * p1 + ['x'], + ['x'] + [' '] * p1 + ['x'], + ['x'] + [' '] * p1 + ['x'], + ['x'] + [' '] * p1 + ['x'], + ['x', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'x', 'x', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'x'], + ['x', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'p', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'x'], + ['x'] + [' '] * p1 + ['x'], + ['x'] + [' '] * p1 + ['x'], + ['x'] + [' '] * p1 + ['x'], + ['x'] + [' '] * p1 + ['x'], + ['x'] + [' '] * p1 + ['x'], + ['x'] + [' '] * p1 + ['x'], + ['x'] + [' '] * p1 + ['x'], + ['x'] + [' '] * p1 + ['x'], + ['x'] + [' '] * p1 + ['x'], + ['x'] + [' '] * p1 + ['x'], + ['x'] + [' '] * p1 + ['x'], + ['x'] * p2 +] diff --git a/code/level.py b/code/level.py new file mode 100644 index 0000000..d4b77fb --- /dev/null +++ b/code/level.py @@ -0,0 +1,32 @@ +import pygame +from tile import Tile +from player import Player +from camera import Camera + +from data import * + + +# КЛАСС ОТВЕЧАЕТ ЗА ОТРИСОВКУ И ОБНОВЛЕНИЕ УРОВНЯ +class Level: + def __init__(self): + self.screen = pygame.display.get_surface() # ПОЛУЧЕНИЕ ЭКРАНА + + # СПРАЙТЫ + self.vis_sprites = Camera() # ВИДИМЫЕ + self.obs_sprites = pygame.sprite.Group() # ОБСТРАКТНЫЕ + + self.load_map() + + def load_map(self): # ЗАГРУЗКА СОХРАНЁННОЙ КАРТЫ + for i, row in enumerate(WORLD_MAP): + for j, col in enumerate(row): + x, y = j * TILESIZE, i * TILESIZE + + if col == "x": + Tile((x, y), [self.vis_sprites, self.obs_sprites]) # ОТРИСОВКА СПРАЙТА КАРТЫ + if col == "p": + self.player = Player((x, y), [self.vis_sprites], self.obs_sprites) # ОТРИСОВКА СПРАЙТА ИГРОКА + + def run(self): # ОТРИСОВКА И ОБНОВЛЕНИЕ СПРАЙТОВ + self.vis_sprites.picture(self.player) + self.vis_sprites.update() diff --git a/code/main.py b/code/main.py new file mode 100644 index 0000000..360d929 --- /dev/null +++ b/code/main.py @@ -0,0 +1,33 @@ +import pygame, sys +from data import * +from level import Level + + +class Game: + def __init__(self): + # ЗАПУСК ИГРЫ + pygame.init() + self.screen = pygame.display.set_mode((WIDTH, HEIGTH)) + pygame.display.set_caption('Pixel Gamble') + self.clock = pygame.time.Clock() + + self.level = Level() # ЗАГРУЗКА КАРТЫ + + def run(self): + while True: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + pygame.quit() + sys.exit() + + self.screen.fill('black') + + self.level.run() # ОТРИСОВКА КАРТЫ + + pygame.display.update() + self.clock.tick(FPS) + + +if __name__ == '__main__': + game = Game() + game.run() diff --git a/code/player.py b/code/player.py new file mode 100644 index 0000000..6c3c6c7 --- /dev/null +++ b/code/player.py @@ -0,0 +1,67 @@ +import pygame +from data import * + + +# КЛАСС ОТВЕЧАЕТ ЗА ОТРИСОВКУ ИГРОКА В ВЫБРАННОЙ ПОЗИЦИИ +class Player(pygame.sprite.Sprite): + def __init__(self, pos, groups, obs_sprites): + super().__init__(groups) + self.image = pygame.image.load("../data/textures/player/player.png") # ЗАГРУЗКА + self.rect = self.image.get_rect(topleft=pos) # ОТРИСОВКА + self.hitbox = self.rect.inflate(0, -26) # РАЗМЕР ХИТБОКСА + + self.point = pygame.math.Vector2() # ПОЗИЦИЯ ИГРОКА + self.obs_sprites = obs_sprites + self.speed = 5 + + def wasd(self): + keyboard = pygame.key.get_pressed() + + # ПЕРМЕЩЕНИЕ Y + if keyboard[pygame.K_w]: + self.point.y = -1 + elif keyboard[pygame.K_s]: + self.point.y = 1 + else: + self.point.y = 0 + + # ПЕРМЕЩЕНИЕ X + if keyboard[pygame.K_a]: + self.point.x = -1 + elif keyboard[pygame.K_d]: + self.point.x = 1 + else: + self.point.x = 0 + + def move(self, speed): # СКОРОСТЬ ПЕРЕДВЕЖЕНИЯ + if self.point.magnitude() != 0: + self.point = self.point.normalize() # ФИКС СКОРОСТИ ПО ДИАГОНАЛИ + + self.hitbox.x += self.point.x * speed + self.barrier(True) + self.hitbox.y += self.point.y * speed + self.barrier(False) + + self.rect.center = self.hitbox.center + + def barrier(self, point): + if point: + for sprite in self.obs_sprites: + if sprite.hitbox.colliderect(self.hitbox): + # СТОЛКНОВЕНИЕ ПО ГОРИЗОНТУ + if self.point.x > 0: # влево + self.hitbox.right = sprite.hitbox.left + if self.point.x < 0: # вправо + self.hitbox.left = sprite.hitbox.right + else: + for sprite in self.obs_sprites: + if sprite.hitbox.colliderect(self.hitbox): + # СТОЛКНОВЕНИЕ ПО ВЕРТИКАЛИ + if self.point.y > 0: # вниз + self.hitbox.bottom = sprite.hitbox.top + if self.point.y < 0: # вверх + self.hitbox.top = sprite.hitbox.bottom + + def update(self): + self.wasd() + self.move(self.speed) diff --git a/code/tile.py b/code/tile.py new file mode 100644 index 0000000..74a4806 --- /dev/null +++ b/code/tile.py @@ -0,0 +1,11 @@ +import pygame +from data import * + + +# КЛАСС ОТВЕЧАЕТ ЗА ОТРИСОВКУ ОДНОГО СПРАЙТА КАРТЫ В ВЫБРАННОЙ ПОЗИЦИИ +class Tile(pygame.sprite.Sprite): + def __init__(self, pos, groups): + super().__init__(groups) + self.image = pygame.image.load("../data/textures/earth/rock.png").convert_alpha() # ЗАГРУЗКА + self.rect = self.image.get_rect(topleft=pos) # ОТРИСОВКА + self.hitbox = self.rect.inflate(0, -10) # РАЗМЕР ХИТБОКСА diff --git a/data/maps/pixel_gamble.tiled-project b/data/maps/pixel_gamble.tiled-project new file mode 100644 index 0000000..5df7bd3 --- /dev/null +++ b/data/maps/pixel_gamble.tiled-project @@ -0,0 +1,12 @@ +{ + "automappingRulesFile": "", + "commands": [ + ], + "extensionsPath": 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