import sys from data import * from level import Level class Game: def __init__(self): pygame.init() self.screen = pygame.display.set_mode((WIDTH, HEIGTH)) pygame.display.set_caption('Pixel Gamble') self.clock = pygame.time.Clock() self.level = Level() main_sound = pygame.mixer.Sound('../data/audio/main.wav') main_sound.set_volume(0.5) main_sound.play(loops=-1) def run(self): while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: pygame.quit() sys.exit() self.screen.fill('black') self.level.run() pygame.display.update() self.clock.tick(FPS) if __name__ == '__main__': game = Game() game.run()